Post by The Drunk Bard on Mar 12, 2017 15:43:38 GMT
Pirates, in general, lack the temperament for open combat, being thieves motivated by a desire for wealth and plunder. Additionally, while skilled warriors as a whole while fighting in the chaos of a ship to ship encounter, the discipline necessary to hold lines and deliver volleys is something anathema to the independence-craving rabble, and as such traditional land command is used to hold the rabble together and to prevent them from fleeing should a fight on the rocks of the New World break out. As such, battles will be rolled behind the scenes, while only character actions for the most part will be posted during large scale fights. This serves to keep the focus on the players and also encourages you all to find solutions to particularly vexing issues without just trying to mass an army.
Crew morale will also take part, as loyalty and morale will influence the roll to keep order every round.
Mutinous: -50, negative roll results in abject surrender
Low: -20, negative results in running
Normal: Unmodified
Good: +10
High: +25
During battle, players can announce specific actions every round in order to give each more of a unique personality, such as fighting enemy officers, sniping the commander from a distance, or leading a detachment to the supply wagons to plunder and run (no one said you have to be a good friend!) Results of these actions will depend on your personal loyalty score with the crew as well as your weapons skills.
Land command is rolled against the enemy, with general results as follows:
Outrolled by >50: Pirates break and run
Outrolled by 25-49: Pirates begin breaking, fight will end after next round
Outrolled by 1-24: Pirates lose one loyalty rank for the fight's duration
Even or better: Pirates gonna pirate
Crew morale will also take part, as loyalty and morale will influence the roll to keep order every round.
Mutinous: -50, negative roll results in abject surrender
Low: -20, negative results in running
Normal: Unmodified
Good: +10
High: +25
During battle, players can announce specific actions every round in order to give each more of a unique personality, such as fighting enemy officers, sniping the commander from a distance, or leading a detachment to the supply wagons to plunder and run (no one said you have to be a good friend!) Results of these actions will depend on your personal loyalty score with the crew as well as your weapons skills.
Land command is rolled against the enemy, with general results as follows:
Outrolled by >50: Pirates break and run
Outrolled by 25-49: Pirates begin breaking, fight will end after next round
Outrolled by 1-24: Pirates lose one loyalty rank for the fight's duration
Even or better: Pirates gonna pirate